Phantom Dust takes you from the safety of the underground to explore the surface with your unique abilities.
Play online or offline as one of the "gifted ones." Use your psychic skills to defeat opponents as you search for your lost memories. Then, take the secrets youve learned and crush your competition on Xbox Live.
Features
Developed by Microsoft's Japanese division and published in the U.S. by Majesco, Phantom Dust was fated to be an odd duck. Corporate nonsense aside, this game is one that shows a huge amount of potential and delivers only superficially. It seems to shoot itself in the foot whenever it's poised to really take off and achieve something, but there's still some enjoyment to be had here.
Single-player suffers from this syndrome far more than the online modes. Crippled by a marginal localization and dreadful structure, the original and interesting story never has a chance to take hold, while laughable AI makes the battles one-dimensional. It's admittedly fun for a while to laugh at the character designs that look like Queen starring in a remake of Blade Runner, but in the end, the offline offering serves merely as a training session for the hectic online matches.
Phantom Dust takes place in bite-sized servings of explosive combat for up to four players (or AI opponents), with the object being to obliterate your foes with psychic powers acquired on the battlefield. There are plenty of nuances to pick up on, like which defensive skills work against which offensive powers, and this multifaceted gameplay introduced in single-player mode seems amazing at first, but ultimately fails to provide enough strategy meat to really sink your teeth into. Unparalleled environmental destruction will make your jaw drop, only to frustrate and annoy when you figure out that there's no reliable way to turn it to your advantage in a fight. Customizing your skill set would seem to add a level of needed depth to the combat, but the randomness in which you gain access to them recalls blackjack more than Diablo. And with no mini map, cycling through targets (which you don't need a line of sight to lock on to) is your only resort to keeping tabs on the situation. The final nail in the coffin is that there is absolutely no way to possibly defend yourself if more than one player decides to gun for you expect to die in a matter of seconds, without exception.
Unleashing beautiful hell on your opponents is certainly fun for a while, as this is one of the more visually pleasing games in recent memory. The combat provides some thrills that you won't find in other games, given the unique nature of Phantom Dust's premise. And if the soundtrack were available commercially, I'd buy it without a second thought. However, I can't believe that anyone is going to stick with this rather than go back to Halo 2 or Rainbow Six 3 for their online needs once the new game glow wears off.
In this strategic action game, players fight supernatural battles in a postapocalyptic era. Phantom Dust takes you from the safety of the underground to explore the surface with your unique abilities.
Play online or offline as one of the "gifted ones." Use your psychic skills to defeat nents as you search for your lost memories. Then, take the secrets youve learned and crush your competition on Xbox Live.
Features
Developed by Microsoft's Japanese division and published in the U.S. by Majesco, Phantom Dust was ed to be an odd duck. Corporate nonsense aside, this game is one that shows a huge a of potential and delivers only superficially. It seems to shoot itself in the foot whenever it's poised to really take off and achieve something, but there's still some enjoyment to be had here.
Single-player suffers from this syndrome far more than the online modes. Crippled by a marginal localization and dreadful structure, the original and interesting story never has a chance to take hold, while laughable AI makes the battles one-dimensional. It's admittedly fun for a while to laugh at the character designs that look like Queen starring in a remake of Blade Runner, but in the end, the offline offering serves merely as a training session for the hectic online matches.
Phantom Dust takes place in bite-sized servings of explosive combat for up to four players (or AI nents), with the object being to obliterate your foes with psychic powers acquired on the battlefield. There are plenty of nuances to pick up on, like which defensive skills work against which offensive powers, and this multifaceted gameplay introduced in single-player mode seems amazing at first, but ultimately fails to provide enough strategy meat to really sink your teeth into. Unparalleled environmental destruction will make your jaw drop, only to frustrate and annoy when you figure out that there's no reliable way to turn it to your advantage in a fight. Customizing your skill set would seem to add a level of needed depth to the combat, but the randomness in which you gain access to them recalls blackjack more than Diablo. And with no mini , cycling through targets (which you don't need a line of to lock on to) is your only resort to keeping tabs on the situation. The final nail in the coffin is that there is absolutely no way to possibly defend yourself if more than one player decides to for you expect to die in a matter of seconds, without exception.
Unleashing beautiful hell on your nents is certainly fun for a while, as this is one of the more visually pleasing games in recent memory. The combat provides some thrills that you won't find in other games, given the unique nature of Phantom Dust's premise. And if the soundtrack were available commercially, I'd buy it without a second thought. However, I can't believe that anyone is going to stick with this rather than go back to Halo 2 or Rainbow Six 3 for their online needs once the new game glow wears off.
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